Wednesday, May 18, 2005
Killzone PlayStation 3
Regardless of whether the PlayStation 3 footage is pre-rendered CG or real time, the thing I really love about Killzone is the art direction. You can get an immediate feel for the world just by looking at the uniforms of your fellow soldiers and enemies, and what few vehicles we actually see. I felt the same way about the PlayStation 2 version although I have yet to finish it. I really hate to bring up another Halo vs. Killzone comparison, but this time it’s in the latter’s favor. As much as I love Halo, it’s really hard to get a feel for what it would be like to live in the era of Master Chief. It’s not because it’s sci-fi set waaaaaay into the future since plenty of other genre material have created perfectly believable worlds. There’s just some architecture and design consistency that’s missing from the Halo series that Killzone just nails.
Posted by Wataru Maruyama at 10:57 AM