Tuesday, May 16, 2006

Wet Clothes

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I was going to ramble about how we probably won’t see wet clothes happen in this next generation of consoles when it dawned on me. Are wet clothes really even important?

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For games that strive for realism, having a dude jump out of the sea with perfectly dry clothes is going to look like ass. I don’t envy the challenge ahead for game developers charged with making that happen.

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Off the top of my head, I can only think of a small number of instances where wet clothes would deeply affect gameplay. Wet clothes making a character sick over a period of time, movements slowed by heavier clothes, water trails left by clothes that could be tracked by enemies, etc. Everything I just mentioned can be done or has been done in current consoles to a certain extent without the need to make apparel look visibly wet.

On the other hand, it would make a big difference for fans of the upcoming Dead or Alive Xtreme 2. With the increase in the amount of water-based mini-games like jet ski, water slide, tug-o-war, and er…butt bumping(?), wet bikinis sure wouldn’t seem gratuitous. Well, it’ll still be gratuitous, but it fits with the game is the important thing.

Like I said though, chance of that getting implemented is pretty slim. Especially since the game is set for release this fall. There just can’t be enough time. Or can there? Naw.


Captain Algeria said...

There is a game on PS2 where if the player has his clothes wets, he can die from hypothermia. The game is Zettai Zetsumei Toshi 2 from Irem (Disaster Report 2), a game where the player must escape from an artificial island before some big tsunami occurs (in the game, the player must try to keep himself dry to not die from hypothermia).

Since my english isn't so good, you can find a good review of the game down here:

I hope that the disaster game coming for the wii uses the same feature.

Anonymous said...

I dunno, this gen still hasn't gotten cloth modelling done properly, I've yet to see cloth that doesn't have clipping issues or doesn't magically defy gravity.
- Factory

Wataru Maruyama said...

The list of everything clothes related that still isn't perfected in nex gen software so far is daunting (or depressing depending on your point of view).

Metaly said...

Unless it's a physically complicated garment like a long skirt/cape or maybe some of the more outlandish Final Fantasy-esque outfits, it seems like representing wet clothes could be as simple design-wise as swapping in a new character model with different textures and shaders. Of course, considering the complexity of HD textures and zillion-polygon next-gen character models, that may be a lot easier on paper than it is for the console to actually perform. It may be easier in games like DOAX2 that have simple, figure-conforming (not to mention minimal) outfits.

Speaking of DOAX2 (and tying in your previous post), it's funny that while realistic hair and clothing remain elusive, wet hair seems like it should be a breeze, especially on characters with shorter hair. Developers can go ahead and use the same helmet-style hair models they've been using for the last few years and not have to worry about the physics too much.

Leggo said...

Metaly brings up a good point. It should be a lot easier to fudge wet clothes if they just swap in textures with fake transparencies to simulate wet clothes, and that could be cemented by them setting up wet hair. Wet hair should be EXTREMELY easy for developers. Tecmo even has a slightly buggy DOA4 hair model that practically behaves like wet hair as it is, when the individual strands all clump together into a giant mass. That's wet hair behavior right there. Once submerged, it should be simple enough for them to swap out whatever it takes for them to do dry hair, and get the wet hair happening.

Come to think of it, most outfits in games, outside of anything poofy or flowy, could be assumed to be wet if visual indicators are there, namely wet hair, and slightly darker fabric. I'm surprised this hasn't been done yet. Instead, We've got Lara Croft springing leaks.

The only hard thing would be gradually showing the person getting dry.

Anonymous said...


Jigsaw said...

In the upcoming Virtua Fighter 5, the characters' clothes do get visibly wet. Basically, once you've fallen into water, your clothes will get darker and shinier. The effect could definitely be improved further by having the character not always get equally wet all over (ie, legs getting wet after a few minutes of fighting in ankle-deep water), and the lack of wet hair keeps the feature from feeling completely realistic. Still, it's a nice little addition.

Here you can see the effect in action: http://kakomubi.dtdns.net/sn/src/up0041.wmv

It's rather subtle at times, but if you skip between the start and end of the match, the difference is very noticeable.

Anonymous said...

What game is the second picture from?

Wataru Maruyama said...

Ooh very cool.

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